Gabriel

← So Young Dwayne →
Gabriel
1LVL
Gabriel
Jack of all Trades
  • Fatigue0
  • Hunger0
  • Sickness0
  • Injury0
  • Stress0
×

Technician's Pick

Once per day, whenever Gabriel completes a craft, a research, or a radar scan, he generates 1 Energy.

The first craft, research, or radar scan Gabriel finishes each day generates +1 Energy. Subsequent actions on the same day do nothing. Resets at day rollover.

Ecological Conflict

When working at any resource gathering station, Gabriel:

  • Produces -25% yield
  • Has -25% impact on Natural Resources

On any resource-gathering station, Gabriel's yield output is 25% lower, but the station's Wear cost from his work is also 25% lower: he produces less, but the station lasts longer while he is on it.