Tribute
Marduk periodically demands a tribute from your camp. Each demand asks for a specific quantity of a specific item and gives you 5 days to respond. You can pay in full, pay half, pay nothing, or fight the soldiers sent to collect. Each choice has consequences that carry into the next demand.
How demands are generated
Each new tribute is drawn at random from a pool of eligible items. Eligibility is based on a severity counter that starts at 0 and rises by 1 every time a tribute is resolved (regardless of how you pay it). Items with a minimum severity above your current counter are not in the pool yet. Items used within the last 5 demands are also excluded to avoid repetition.
The base quantity shown in the pool table is the quantity at severity 0. Every severity level adds 7.5% to that base (rounded down), so a 50-unit demand at severity 0 becomes 55 units at severity 1 (50 x 1.075) and 65 units at severity 4 (50 x 1.30).
Item pool
All demands have a 5-day deadline. The severity range shows the minimum severity needed for that item to appear and, where applicable, the maximum severity above which it is replaced by harder options.
| Item | Base quantity | Severity range |
|---|---|---|
| Ore | 50 | 0 - 1 |
| Carbon | 50 | 0 - 1 |
| Polymers | 50 | 0 - 1 |
| Mechanical Parts | 36 | 2 - 4 |
| Wires | 36 | 2 - 4 |
| Reinforced Textile | 22 | 3+ |
| Flexible Glass | 22 | 3+ |
| Flask | 27 | 3+ |
| Fatigue Powder | 18 | 3+ |
| Antibiotic | 18 | 3+ |
| Bandage | 18 | 3+ |
| Alloy | 12 | 4+ |
| Com Component | 12 | 4+ |
| Beverage | 25 | 4+ |
| Lure | 22 | 4+ |
| Fish Bait | 22 | 4+ |
| Capsule (Shield) | 15 | 4+ |
| Grenade (Explosive) | 15 | 4+ |
| Grenade (Vacuum) | 15 | 5+ |
| Grenade (Blast) | 15 | 5+ |
| Dried Fruit | 20 | 5+ |
| Dried Meat | 20 | 5+ |
| Fertilizer | 22 | 6+ |
| Pesticide | 18 | 6+ |
| Capsule (Energy) | 15 | 6+ |
| Grenade (Poison) | 15 | 6+ |
| Grenade (Flash) | 15 | 6+ |
| Eggs | 25 | 6+ |
| Vegetables | 25 | 6+ |
| Serum | 12 | 7+ |
| Capsule (Stealth) | 15 | 7+ |
| Grenade (Red) | 15 | 7+ |
| Grenade (Suppressing) | 15 | 7+ |
| Cooked Jungle Fungus | 15 | 8+ |
| Cooked River Fungus | 15 | 8+ |
| Cooked Mountain Fungus | 15 | 8+ |
Payment options
When a tribute arrives you pick one of six responses. The table below shows what each option costs and what it triggers.
| Option | Cost | Consequence |
|---|---|---|
| Pay in full with bonus | Pay 1.5x the demanded quantity (rounded down). | Earns 1 Mercy Token if you are below the 3-token cap. No wrath. |
| Pay in full | Pay the exact demanded quantity. | No punishment. No wrath. |
| Pay half | Pay 50% of the demanded quantity (rounded down). | Triggers punishment (1 application at default severity). Sets wrath for the next demand. |
| Pay nothing | Hand over nothing. | Triggers punishment (2 applications at default severity). Sets wrath for the next demand. |
| Win the battle | Defeat the Guardian's soldiers in combat. | No punishment. No wrath. Raises the guards level by 3 for future demands. No item cost. |
| Lose the battle | Fail to defeat the Guardian's soldiers. | Triggers punishment (3 applications at default severity). Sets wrath for the next demand. |
Wrath
Paying half, paying nothing, or losing the battle all trigger wrath. The next tribute will have one of three wrath modifiers applied, drawn at random:
- Impatience: the deadline on the next demand is shortened by 1 day (from 5 days to 4).
- Reparation: the quantity on the next demand is multiplied by 1.5 (rounded down).
- Anger: any punishment applied for the next demand is doubled.
Wrath only affects the immediately following tribute. Once that tribute is generated the wrath is consumed.
Punishment
When a response triggers punishment (paying half, nothing, or losing the battle), one or more punishment events are applied. How many applications happen depends on the response and whether an Anger wrath modifier is active:
- Paying half: 1 punishment application.
- Paying nothing: 2 punishment applications.
- Losing the battle: 3 punishment applications.
- With Anger wrath active: each count is doubled.
Each punishment application picks randomly from one of the four punishment types:
- Corporal Punishment: one random camp member takes 25 points of Injury.
- Forced Indigestion: one random camp member takes 25 points of Sickness.
- Aura of Terror: all camp members take 10 points of Depression.
- Forced Labor: one random camp member takes 30 points of Fatigue.
- Property Destruction: 3 random camp structures each lose 75% of their remaining condition.
Mercy tokens
Paying the bonus option (1.5x the demanded quantity) earns 1 Mercy Token if you are below the 3-token cap. Mercy tokens can be spent on the next tribute before it is resolved:
- Patience (1 token): extends the next deadline by 1 day.
- Pity (2 tokens): reduces the next demanded quantity to 75%.
- Other Offering (1 token): dialogue-driven alternative that replaces the tribute entirely.
See Guardian's Influence for the separate time-scaling threat counter that raises independently of tribute payments.