Relationships

Every pair of crew members has a shared bond gauge. As the gauge fills, the pair earns XP and a growing lucky-strike bonus when they work together in battle.

Romance

Dead In Antares does not have player-chosen romance. There are no romance options, no dating mechanics, and no way to pick which characters develop a romantic relationship. The bond system treats every pair of crew members identically: the same gauge, the same thresholds, the same rewards. The dialogue scenes explore each pair's personal dynamic, but progression is automatic based on how often the two characters work together, not based on player dialogue choices.

How the bond gauge fills

Three activities raise the bond between two characters when they do them together:

Some character traits modify how fast bonds grow. A character with a positive relationship modifier gains bonds faster with everyone; a negative modifier slows them down. The modifiers from both characters in a pair stack multiplicatively.

Bond level rewards

The gauge has several thresholds. Each time a pair crosses a new threshold, both characters receive an experience reward and permanently gain a bonus to their lucky-strike chance in battle. The rewards are the same for every pair.

Crossing a threshold also unlocks a dialogue scene between the two characters. The scene plays automatically the next time that time of day rolls around.

Dialogue scenes

Every pair of crew members has three dialogue scenes, one for each of the first three bond thresholds. All 45 pairs across the 10 playable characters have dialogue written for them.

Some scenes are additionally gated by story progress. If the badge shows "Progress in the story to unlock", the scene becomes available once the relevant main-story chapter has played.

Expedition trust scenes

Separate from the crew bond system, certain characters develop a personal rapport with alien or antagonist NPCs encountered during expeditions. These conversations are story-gated and do not use the bond gauge: