Guardian's Influence

A threat counter that raises the pressure on your camp as days pass. Guardian's Influence is separate from your selected Difficulty mode: the two axes stack on top of each other, and the Guardian counter ramps at the same pace on every difficulty mode.

Ramp schedule

The Guardian counter starts at 0, raises to 1 on day 12, and raises one more step every 16 days after that. It caps at level 8. So the schedule is:

DayGuardian level
1 - 110
121
282
443
604
765
926
1087
124 onward8 (capped)

Independent of difficulty mode

Difficulty mode does not change how fast the Guardian ramps. The day-12 / every-16-days / cap-at-8 schedule is the same on Easy, Normal, Hard and Very Hard. The difficulty mode you pick scales combat, economy and attrition; the Guardian counter scales weather, fatigue and natural resource drain. Your actual late-game difficulty is whatever difficulty mode you picked plus whatever Guardian level you are currently at, stacked.

Per-step effects

Each level of Guardian's Influence adds all of these on top of whatever difficulty mode is already doing:

Effect Per Guardian level
First guardian level-up Day 12
Days between guardian level-ups Every 16 days
Max guardian level 8
Weather penalty per guardian level +1
Fatigue penalty growth per guardian level +8%
Food attrition penalty per guardian level -1 / step
Material attrition penalty per guardian level -0.5 / step
Tempest extra gear condition loss -2 per level
Drought water yield penalty -5 per level
Fog radar point yield penalty -5 per level

At max level (8)

At Guardian level 8 on top of Very Hard, everything is at its harshest point in the run:

See the full difficulty page for the Easy / Normal / Hard / Very Hard difficulty mode deltas.